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Originally trained in electro-acoustic composition, Katharine Neil has been developing games since 1998 as a professional game designer, sound designer, and programmer. She has also worked outside the industry creating game-based artwork and fostering game development within the Australian arts community. Katharine was the Creative Director of the Escape From Woomera game project in 2003, and in 2004 with Marcus Westbury she co-founded Free Play - Australia's annual independent game developers conference. Katharine's abstract game based work includes a recreation of Perotin's Viderunt Omnes for XBOX game console, which she has used in performances in Australia and France.
Katharine has been working with JOLT for THE NIS project programming interactive environments.
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